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Submitted on
November 28, 2010
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1.7 MB
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470×600
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99,118 (25 today)
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Yup, this is a chapter 518 parody :iconimpervyplz:

Hope you like it! I had lots of fun making it xD

(Btw, this game might lag a lot if your computer is slow)

--
Flash CS3, over 12 hours...
Naruto (c) Kishi
I don't own any of the soundtracks used in this :p
Official deviantart preloader from [link]
:iconhyperblossom616:
This is amusing, and it's fun. :XD: I didn't really expect this when I clicked! For one thing, I can tell that you tried really hard to make this game! And of course, what would a game be without a parachuting mudkip! I could never be able to succeed in such awesome flash works. And the backround music is hilarious AND goes with what is happening in the game! I give you a full five stars! I like this game, and I'm going to favorite it so that some of my friends can see it too. I know they would like it just as much as I did. It is an unusual game, but a very fun one at that. Keep up the good work! :)

~Abbey
What do you think?
The Artist thought this was FAIR
396 out of 405 deviants thought this was fair.

:icondawnpaladin:
"Score points by injuring the character." Now there's a gameplay mechanic you don't see every day! :w00t:

This is a very fun little Flash game. I confess to unfamiliarity with the source material, but the characters are lovingly rendered and over several playthroughs I didn't notice any bugs.

Things I would improve, given time:
* Note somewhere in the description that the preloader isn't yours--it's the Standard DeviantArt Preloader from here: [link]
* Loosen up the controls a bit and give us more control over the character's fall. I would even experiment with having him hit tree branches and rock outcroppings which make him bounce back up into the air.
* See if you can optimize the performance. It doesn't feel like there's that much happening on screen, but the game seems to lag a little bit at times, and the audio spikes when large numbers of coins are being collected.
* Add an alternate ending for when the character misses the "target" at the end. Currently the player is told to aim at the target, but nothing happens if he does not.
* Make the character appear more injured over time as he impacts various objects. Making this guy feel the pain is what this game is all about, right? :-)

This game has a lot of potential and there's plenty of room to expand if you decide you want to go further with it--perhaps as far as the legendary Nanaca Crash! [link] Good job on what you have so far--it's a cute, enjoyable game that managed to break into the "Most popular on dA over the last 24 hours" on the day it was submitted! Congratulations!
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The Artist thought this was FAIR
434 out of 460 deviants thought this was fair.

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